Spatial Inc. is unveiling a new kind of immersive audio experience today that will enable the company to create soundscapes a variety of uses: homes or offices or even theme parks. The startup has also raised an undisclosed amount of funding.
The company is unveiling a real-time product platform as a service for building soundscapes. Spatial (which is registered in Delaware as SpatialX, not to be confused with the AR/VR company Spatial) is positioning itself to lead interactive soundscape design for creators.
Spatial is targeting everyone who would like to have the audio experiences of home theaters wherever they go, even to outdoor venues, said Calin Pacurariu, cofounder and CEO of Spatial, in an interview with GamesBeat. In contrast to home theaters that are contained by walls, Spatial plans to create sound experiences that adapt to the audio environment.
-“We really looked at reinventing sound for immersion,” Pacurariu said. “If you look at kind of traditional audio, everything from stereo to surround sound, the Dolby Atmos, it’s all built around structured environments, structured room layouts, and listener position. It’s well understood. For immersive audio, it is a different set of challenges. It’s just how you trick people’s minds into believing that something is actually real, and how you make it real-time and interactive and flexible.”
[…]Leading operations, Darrell Rodriguez joined the founding team after a storied career in entertainment and tech. He has been a chief operating officer for Electronic Arts, the president of LucasArts, and a leader of innovation and worldwide studios for IGT. In an interview, he said that his time as a former Disney Imagineer, where he worked on creative and immersive experiences for theme parks, helped prepare him for Spatial. Karen Carte, formerly of Pearl Automation and Lyve, joined in 2017 as head of finance.
-“I really fell in love with the idea of reinventing sound and to provide another brush in the palette of creators that they typically haven’t had,” Rodriguez said. “Audio is typically the last thing that is considered in the last thing that’s built in games or in movies, or in a lot of immersive experiences.”
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